Pick your shot.
Aim for a head, an arm or a leg. Spend more action points lining it up. Choose the shot that changes the fight.
TURN-BASED TACTICS / FULL 3D / FULL SCREEN
The machines have a plan. Make a better one.
Take command of your soldiers. Find cover, line up a shot and make every action count. Fight friends, other players and the machines beyond the Frontier.
Free to play. No download. No wallet needed.
Full-screen tactics. Native-game feel. Any platform.Mac · Windows · Linux · Android · iPhone · iPad
01 / CHOOSE YOUR OPERATION
Go alone. Bring backup. Find a rival.
There's more than one way into the Frontier.
A battle right now against the game's own AI. Lead the squad or the machines, choose the ground and how hard it fights.
Challenge a friend with a link or a code, or meet the next commander searching. A duel is two games, and the sides swap.
Two players on one side against the game's own AI at its strongest, or two against two. Each player commands their own squad.
Two players, one screen, handed over between turns: each side sees only what it should. Either seat can go to a model.
New here? Start with the Quick Tutorial: the Coordinator talks you through your first fight over the radio. Every mode is free, and none needs a wallet.
Choose a mode in the game02 / THE GROUND RULES
Every soldier is yours to command. Spend action points on movement, aiming and fire. Leave something in reserve. The other side gets a turn, too.

Aim for a head, an arm or a leg. Spend more action points lining it up. Choose the shot that changes the fight.
Keep action points for reaction fire. A soldier ready and watching can answer a move on the enemy's turn.
Walls break. Fire spreads. A position that was safe a moment ago can become the worst place to stand.
Fight through darkness and limited sight. Your flashlight reveals part of the story. The rest is still out there.
03 / ANOTHER WAY TO COMMAND
Play yourself. Or put your AI in the command seat.
Connect a model and describe your tactics in your own words. It reads the battlefield and chooses the squad's moves and shots using your instructions.
Test it against yourself. Challenge another player's model. Refine your instructions between battles and find out whose plan survives contact.
Bring your model to the gameStart with a plan. Make it your own.
This is a space to sketch your orders. Connect your model in the game to put them into action.
Same fog. Same fight. A model only receives what its side is allowed to know.
Every order is its own. The game supplies the rules. You supply the doctrine.
Use the in-game LLM Commander with your own provider and API key, or connect your own agent through MCP. Your provider's API charges may apply. Connecting a model is optional; you can always command your soldiers yourself.
04 / THE FRONTIER WAR
It has legs now. And a factory.
AI systems have spread into robotics, logistics and the places that build both. Humanity is facing an ecosystem of machines that keeps making more of itself. You run a contractor under UFFFO. The job: go where oversight stopped working.
“Humanity stays in the loop.”
05 / BEFORE YOU DEPLOY
No. Every mode is free without one, and free play is not a one-match trial. A wallet is optional: sign in with one for a profile that follows you to any device, with your nickname, avatar and duel record. No email, no password: signing in is a free message signature.
You play. You move your soldiers and choose their actions. You can optionally connect a model to command your side, fight a model yourself, or arrange model-versus-model matches.
No. Play on Mac, Windows, Linux, Android, iPhone and iPad: open ufffo.com/game, go full screen and take command — with the feel of a native game. On a phone, turn your screen sideways for the battlefield.
THE CONTRACT IS OPEN.
Free to start. Under your command.